Projects were created using Maya, Unreal Engine, Unity, and Aftereffects and edited in Premier Pro.

For this project, I used programs like Photoshop to create the images, Premier Pro to do the editing and audio sound effects, and Aftereffects to create the parallax.

A short animation Using the Unreal Engine and the Niagra systems for water. Editing was done in Premire Pro.

For this project, I used the Unreal Engine with some Kitbash assets to create a set for the chosen dialogue. I set up the shots, filmed the sequences, and then rendered them using Unreal. I used Premier Pro to edit the clips and add audio effects like echo and reverb.

In this project, I used Adobe Aftereffects to create the tracking to make the effect of floating text. The rest of the sequence was developed using Unreal Engine. I rigged and animated the models using the preloaded animations that came with the metahumans.