Projects were created using Maya, Unreal Engine, Unity, Aftereffects and edited in Premier Pro.
For this project, I used programs like Photoshop to digitally paint the images. Then I used Aftereffects to create the Parallax. Finally I used Premier Pro to do the final editing and to add the audio sound effects.
A short animation I created using assets from the the Unreal marketplace. I used the Niagara systems for the water. I combined the rendered frames in Aftereffects and the final editing and sound was done in Premier Pro.
A level demo that I created using Unity. The assets we're drawn and painted using Adobe Photoshop and then transferred into the Unity engine where I did the coding to create a 2D Shoot em up.
My reel showcasing some of my 3D work.
For this project, I used the Unreal Engine with some Kitbash assets to create a set for the chosen dialogue. I set up the shots, filmed the sequences, and then rendered them using Unreal. I used Premier Pro to edit the clips and add audio effects like echo and reverb.
An animation I created using Photoshop, Maya, Aftereffects, and Premiere Pro. I used Photoshop to digitally paint the scene. I used projection mapping to put my painting in Maya and use it as a 3D scene. I also used tools like N-cloth and Materials to create a see through glowing ghost. I then exported the rendered frames into Aftereffects and did post production editing using Premier Pro
In this project, I used Adobe Aftereffects to create the tracking to make the effect of floating text. The rest of the sequence was developed using Unreal Engine. I rigged and animated the models using the preloaded animations that came with the metahumans.
In this short clip I created a 3D animation using Maya's physics based tools like gravity, velocity, and colliders. I then created an Alembic cache of the vehicle so that I may reuse that animation in other test scenes.